Patenting Ideas and Technology

Virtual Reality

Patent my virtual reality or augmented reality invention

Technology that allows users to immerse themselves in an experience (gaming, movies, analytics, diagnostic, etc.) is being realized in the form of Virtual Reality and Augmented Reality. AARP reports that global sales of Virtual Reality devices are expected to reach more than $100 billion in 2022, and is reaching various areas such as healthcare in new and innovative ways.

Why patent my virtual reality and augmented reality technology?

Seemingly confined to just one piece, or a few pieces, of equipment, Virtual Reality and Augmented Reality technology involves a number of intricate componentry and processes. Competition to develop even one of those components, or processes, may often be fierce. Whether it be projection devices associated with rendering video associated with the immersive experience or processes for calculating when and where in the display that rendering should occur, innovation is moving at a rapid pace in both hardware and software in the Virtual Reality and Augmented Reality spaces. To ensure that your R&D is not simply copied after you did all the hard work, intellectual property protection in the form of a patent is key.

Should we patent hardware, software, or both for our virtual reality and augmented reality inventions?

In contrast with some other technological fields that are more focused on one or the other, we find that Virtual Reality and Augmented Reality inventions tend to often be innovative in both hardware and software. Sometimes that will result in two different patent applications filed for the different hardware and software features, but other times one patent application may suffice. To obtain an initial assessment, an experienced patent attorney at Patent Ingenuity, P.C., which has offices in San Francisco, Silicon Valley, and Los Angeles, can be available to discuss your particular invention with you.

What experience does your firm have in patenting virtual reality and augmented reality devices?

Patent Ingenuity is a patent law firm with extensive experience in patenting both Virtual Reality and Augmented Reality inventions, which are sometimes treated similarly to some degree and differently to another degree:

Virtual Reality inventions often have a feel of complete immersion, which often goes well with gaming experiences.  A user is able to isolate himself or herself from the exterior world and just focus on the game of interest.  As a result, Virtual Reality gaming applications can be used for eSports, leisurely games, games with a social media component, etc.  However, other non-gaming applications may also be used in conjunction with Virtual Reality inventions.  Patent Ingenuity has extensive experience in patenting both the hardware and software features of Virtual Reality devices.   

In contrast with a Virtual Reality invention, Augmented Reality inventions are usually not fully immersive, which allows a user to simultaneously experience both the real world and the virtual world.  As a result, Augmented Reality inventions often go well with hands-on applications (medical procedures, manufacturing processes, messaging applications, etc.).  Patent Ingenuity has extensive experience in patenting both the hardware and software features of Augmented Reality devices.

Finding the patent attorney most suited for your augmented reality or virtual reality invention

Patent Ingenuity is a patent law firm based in San Francisco, Silicon Valley, and Los Angeles, which has extensive experience with patenting immersive experience technologies, such as Virtual Reality and Augmented Reality.  With all of the intricate componentry and processes that go into a Virtual Reality or Augmented Reality device, it is crucial to have a patent attorney that understands the technology and the law.  Ultimately, experience matters.  A seasoned patent attorney at Patent Ingenuity can be available to provide you with an initial assessment of your Virtual Reality or Augmented Reality invention.

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